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PC Gamer (Italian) 49
/
PC Gamer IT CD 49 1-2.iso
/
pcgamer.exe
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0
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RCDATA
/
TGAME
/
TGAME.txt
Wrap
Text File
|
1999-12-31
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22KB
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648 lines
object game: Tgame
Left = 330
Top = 261
Width = 394
Height = 257
Caption = 'game'
Color = clBtnFace
Font.Charset = DEFAULT_CHARSET
Font.Color = clWindowText
Font.Height = -11
Font.Name = 'MS Sans Serif'
Font.Style = []
OldCreateOrder = False
PixelsPerInch = 96
TextHeight = 13
object Label1: TLabel
Left = 344
Top = 136
Width = 39
Height = 13
Caption = 'Ob Nom'
end
object Label2: TLabel
Left = 408
Top = 136
Width = 99
Height = 13
Caption = 'Object DESC Listbox'
end
object Label3: TLabel
Left = 505
Top = 296
Width = 183
Height = 13
Caption = 'Objects in player'#39's inventory by index #'
end
object Label4: TLabel
Left = 8
Top = 136
Width = 95
Height = 13
Caption = 'Room Name Listbox'
end
object Label5: TLabel
Left = 136
Top = 136
Width = 101
Height = 13
Caption = 'ROOM DESC Listbox'
end
object Label6: TLabel
Left = 557
Top = 136
Width = 131
Height = 13
Caption = 'ROOM PROPERTY Listbox'
end
object Label7: TLabel
Left = 559
Top = 0
Width = 129
Height = 13
Caption = 'Object PROPERTY Listbox'
end
object Label8: TLabel
Left = 288
Top = 136
Width = 14
Height = 13
Caption = 'loc'
end
object Label9: TLabel
Left = 280
Top = 0
Width = 137
Height = 13
Caption = 'Object CONDITIONS Listbox'
end
object Label10: TLabel
Left = 480
Top = 0
Width = 81
Height = 13
Caption = 'SPECIAL STUFF'
end
object Label11: TLabel
Left = 320
Top = 136
Width = 19
Height = 13
Caption = 'Sho'
end
object Label12: TLabel
Left = 658
Top = 16
Width = 30
Height = 13
Caption = 'Listing'
end
object Label13: TLabel
Left = 661
Top = 16
Width = 27
Height = 13
Caption = 'Paths'
end
object screenie: TMemo
Left = 0
Top = 0
Width = 241
Height = 129
Color = clNavy
Ctl3D = False
Font.Charset = ANSI_CHARSET
Font.Color = clWhite
Font.Height = -27
Font.Name = 'System'
Font.Pitch = fpFixed
Font.Style = [fsBold]
Lines.Strings = (
''
''
''
''
''
''
''
''
''
''
''
''
''
''
'')
ParentCtl3D = False
ParentFont = False
ReadOnly = True
TabOrder = 0
end
object Edit1: TEdit
Left = 0
Top = 112
Width = 241
Height = 36
Color = clNavy
Ctl3D = False
Font.Charset = ANSI_CHARSET
Font.Color = clWhite
Font.Height = -27
Font.Name = 'System'
Font.Pitch = fpFixed
Font.Style = [fsBold]
ParentCtl3D = False
ParentFont = False
TabOrder = 1
end
object objectname: TListBox
Left = 344
Top = 152
Width = 49
Height = 273
Font.Charset = ANSI_CHARSET
Font.Color = clWindowText
Font.Height = -9
Font.Name = 'Small Fonts'
Font.Style = []
ItemHeight = 11
Items.Strings = (
'Aliens'
'Lever'
'South'
'Hallway'
'East'
'table'
'consoles'
'console'
'west'
'wall'
'north'
'Strange Device')
ParentFont = False
TabOrder = 2
end
object objectdesc: TListBox
Left = 400
Top = 152
Width = 241
Height = 273
Font.Charset = ANSI_CHARSET
Font.Color = clWindowText
Font.Height = -9
Font.Name = 'Small Fonts'
Font.Style = []
ItemHeight = 11
Items.Strings = (
'The aliens look at you expectantly.'
'The lever is in the up position. The door next to it looks thick' +
' and heavy.'
'The lever is in the up position. The door next to it looks thick' +
' and heavy.'
'The passageway heads into darkness, but you think you can faintl' +
'y see that it ends at the junction of another passage.'
'The passageway heads into darkness, but you think you can faintl' +
'y see that it ends at the junction of another passage.'
'The table is cold and hard.'
'The consoles to the west flash with indecipherable text. You rem' +
'ember that one of them is a translator that Coconut Monkey fixed' +
' several episodes ago.'
'The consoles to the west flash with indecipherable text. You rem' +
'ember that one of them is a translator that Coconut Monkey fixed' +
' several episodes ago.'
'The consoles to the west flash with indecipherable text. You rem' +
'ember that one of them is a translator that Coconut Monkey fixed' +
' several episodes ago.'
'The north wall is completely blank.'
'The north wall is completely blank.'
'The strange device looks a bit like a small barrel. There is a b' +
'ig red button on top, with some text written underneath.')
ParentFont = False
TabOrder = 3
end
object ListBox3: TListBox
Left = 503
Top = 312
Width = 185
Height = 97
ItemHeight = 13
Items.Strings = (
'1')
TabOrder = 4
end
object roomname: TListBox
Left = 8
Top = 152
Width = 121
Height = 273
Font.Charset = ANSI_CHARSET
Font.Color = clWindowText
Font.Height = -9
Font.Name = 'Small Fonts'
Font.Style = []
ItemHeight = 11
Items.Strings = (
'You are in a circular room seemingly built of metal. To the nort' +
'h is a flat wall with nothing on it. To the west are two console' +
's with flashing buttons and screens displaying strange symbols a' +
'nd lines of alien text. To the south, you see a small doorway wi' +
'th a lever next to it. Above the lever is a plaque containing li' +
'nes of alien text. To the east you see a hallway leading to into' +
' darkness. You'#39're sitting on a metal table, and surrounded by fo' +
'ur tall, humanoid aliens with looks on their faces you can only ' +
'describe as being anxious.'
'The door is beginning to open, and you start to feel yourself ge' +
'tting sucked toward the opening.'
'You'#39're in the middle of an intersection. You see the passage con' +
'tinue to the north and south, curving so you can'#39't see the ends.' +
' To the west, you can see a brightly lit room with a metal table' +
' in the center. There is a knob with alien text above it here.'
'You'#39're in the middle of an intersection. You see the passage con' +
'tinue to the north and south, curving so you can'#39't see the ends.' +
' To the west, you can see a big metal door. There is a knob with' +
' alien text above it here.'
'You are in what must be the UFO control room. A large viewscreen' +
' filled with an image of a black hole is to the north, and flash' +
'ing buttons and monitor screens show digital readouts all around' +
' you. Four aliens look frantic as they eye the black hole loomin' +
'g closer.'
'The south passageway ends in a small room with a door on the far' +
' wall. The door stands open, and you see a strange device standi' +
'ng in the middle of an even small room. The device has a single ' +
'red button on top, and a line of text written underneath the but' +
'ton.')
ParentFont = False
TabOrder = 5
end
object roomdesc: TListBox
Left = 136
Top = 152
Width = 137
Height = 273
Font.Charset = ANSI_CHARSET
Font.Color = clWindowText
Font.Height = -9
Font.Name = 'Small Fonts'
Font.Style = []
ItemHeight = 11
Items.Strings = (
'You are in a circular room seemingly built of metal. To the nort' +
'h is a flat wall with nothing on it. To the west are two console' +
's with flashing buttons and screens displaying strange symbols a' +
'nd lines of alien text. To the south, you see a small doorway wi' +
'th a lever next to it. Above the lever is a plaque containing li' +
'nes of alien text. To the east you see a hallway leading to into' +
' darkness. You'#39're sitting on a metal table, and surrounded by fo' +
'ur tall, humanoid aliens with looks on their faces you can only ' +
'describe as being anxious.'
'The door is beginning to open, and you start to feel yourself ge' +
'tting sucked toward the opening'
'You'#39're in the middle of an intersection. You see the passage con' +
'tinue to the north and south, curving so you can'#39't see the ends.' +
' To the west, you can see a brightly lit room with a metal table' +
' in the center. There is a knob with alien text above it here.'
'You'#39're in the middle of an intersection. You see the passage con' +
'tinue to the north and south, curving so you can'#39't see the ends.' +
' To the west, you can see a big metal door. There is a knob with' +
' alien text above it here.'
'You are in what must be the UFO control room. A large viewscreen' +
' filled with an image of a black hole is to the north, and flash' +
'ing buttons and monitor screens show digital readouts all around' +
' you. Four aliens look frantic as they eye the black hole loomin' +
'g closer.'
'The south passageway ends in a small room with a door on the far' +
' wall. The door stands open, and you see a strange device standi' +
'ng in the middle of an even small room. The device has a single ' +
'red button on top, and a line of text written underneath the but' +
'ton.')
ParentFont = False
TabOrder = 6
end
object roomproperty: TListBox
Left = 575
Top = 152
Width = 113
Height = 273
Font.Charset = ANSI_CHARSET
Font.Color = clWindowText
Font.Height = -9
Font.Name = 'Small Fonts'
Font.Style = []
ItemHeight = 11
Items.Strings = (
'xxx,1'
'xxx,2'
'xxx,3'
'xxx,4'
'xxx,5'
'xxx,6'
'xxx,7'
's,1,south,1,w,3,hole,3,wall,3,west,3'
'n,0,e,2,train,2,north,0,door,0'
's,1,south,1,nw,3,northwest,3,cubicles,3'
'door,2,se,2,southeast,2,south,2,desk,0')
ParentFont = False
TabOrder = 7
end
object ListBox7: TListBox
Left = 647
Top = 16
Width = 41
Height = 97
ItemHeight = 13
Items.Strings = (
'eat;drink;taste:it tastes like a really dry margarita,open;use:Y' +
'ou need a knife to open it'
'eat;drink;taste:it tastes lemony,open;use:its delicious')
TabOrder = 8
end
object objloc: TListBox
Left = 288
Top = 152
Width = 25
Height = 273
Font.Charset = ANSI_CHARSET
Font.Color = clWindowText
Font.Height = -9
Font.Name = 'Small Fonts'
Font.Style = []
ItemHeight = 11
Items.Strings = (
'0'
'0'
'0'
'0'
'0'
'0'
'0'
'0'
'0'
'0'
'0'
'5')
ParentFont = False
TabOrder = 9
end
object ListBox9: TListBox
Left = 280
Top = 16
Width = 41
Height = 97
ItemHeight = 13
Items.Strings = (
'Possess:Knife,Location:Any')
TabOrder = 10
end
object huhs: TListBox
Left = 368
Top = 16
Width = 41
Height = 97
ItemHeight = 13
Items.Strings = (
'Sorry?'
'Duhh?'
'Duh what?'
'huh?'
'I don'#39't understand.'
'')
TabOrder = 11
end
object parserbox: TListBox
Left = 424
Top = 16
Width = 33
Height = 97
ItemHeight = 13
TabOrder = 12
end
object directions: TListBox
Left = 567
Top = 184
Width = 121
Height = 97
ItemHeight = 13
TabOrder = 13
end
object special: TListBox
Left = 407
Top = 16
Width = 281
Height = 97
Font.Charset = ANSI_CHARSET
Font.Color = clWindowText
Font.Height = -9
Font.Name = 'Small Fonts'
Font.Style = []
ItemHeight = 11
Items.Strings = (
'"Coconut Monkey, are you okay?" The darkness begins to fade as y' +
'ou open your eyes. You blink and sit up with a hollow thunk. You' +
#39're sitting on a metal table in the center of a circular room. T' +
'he metal-paneled walls bulge here and there with consoles litter' +
'ed with multi-colored buttons. Screens flicker around the room w' +
'ith strange symbols and running lines of text. You hear a faint ' +
'hum in the background, similar to the sound that emanated from y' +
'our monitor before everything went black. You shake your head gr' +
'oggily. Where are you? "Thank goodness! We thought we lost you f' +
'or sure!" Your eyes slowly settle on the owner of the strange vo' +
'ice, and you see a tall, silver-skinned humanoid figure with lar' +
'ge eyes and an oval head. Next to him (it?) stand three figures ' +
'that look exactly the same. The dark eyes stare back at you, and' +
' you fight the urge to enter the blackness once again.'
'"You were so brave, Coconut Monkey! Thank you for saving us! Now' +
' we must continue the trip to our planet." With a start, you rec' +
'ognize where you are. The last time you saw Coconut Monkey Theat' +
'er on the PC Gamer CD, Coconut Monkey was on board an alien ship' +
' and had to shoot down a field of asteroids before they pummeled' +
' the ship. Could it be that you'#39're inside Coconut Monkey'#39's head ' +
'somehow? But wait, wasn'#39't there a problem after the asteroid thr' +
'eat? Before you can think of it, one of the aliens says, "Oh, no' +
'! One of the asteroids must have gotten through and damaged our ' +
'navigation systems. We'#39're heading straight for a black hole! Wha' +
't will we do? Coconut Monkey, you must help us!" Alarms start to' +
' sound, and all four aliens look at you expectantly.'
'You hop off the table, but as you start to head down the hall on' +
'e of the aliens grabs you and says, "Wait a minute, Coconut Monk' +
'ey! You must help us!" He then places you back on the table.'
'You hop off the table and fly through the air. You hear one of t' +
'he aliens shout, "No! Not the Emergency Airlock Release!" You hi' +
't the lever and feel it move under you before you fall off and h' +
'it the floor with a hollow "THUNK!" You can feel the ship rumble' +
' underneath you. One of the aliens shouts "We must get out of he' +
're" as the door next to the lever begins to open and air rushes ' +
'through the opening. '
'You hop off the table heading south, but bounce off the hard met' +
'al door. For a moment you see little Coconut Monkeys floating ar' +
'ound your head, and then you realize one of the aliens picked yo' +
'u up and put you back on the table. '
'"Oh, no you don'#39't!" shouts one of the aliens, and catches you in' +
' a mid-air hop toward the consoles to the west. "Stop messing wi' +
'th our translator! It breaks easily!" He plops you back on the m' +
'etal table.'
'You hop off the table to the north, but while in mid-air one of ' +
'the aliens moves between you and the flat wall. "Don'#39't do that! ' +
'You know it opens a secret door, and we'#39'll all get sucked out in' +
'to space if you open it right now! That'#39's a bad thing!" You boun' +
'ce off the alien'#39's chest, and land hard on the ground. Another a' +
'lien picks you up and puts you back on the table before you can ' +
'figure out if you cracked your shell or not.'
'Your vain attempt to do the wrong thing has cost you your life. ' +
'As you flounder about meaninglessly, you feel your body getting ' +
'sucked out of the airlock. As you float out into space, you thin' +
'k to yourself, "What'#39's the average flight velocity of an African' +
' swallow carrying a Coconut Monkey?"'
'You start hopping down the hall, and the four aliens follow you.' +
' As you get to the end, you see a passageway branching off to th' +
'e north and south. In front of you is a large knob with alien te' +
'xt above it.'
'You start to hop to the north, but your progress is halted by hu' +
'ge amounts of air rushing past you. You start to tumble backward' +
's and are swept into the west-bound hallway and out through the ' +
'airlock at the end. As you tumble out into the space, you think ' +
'to yourself, "Do Coconut Monkey'#39's explode in a vacuum?"'
'You start to hop to the south, but your progress is halted by hu' +
'ge amounts of air rushing past you. You start to tumble backward' +
's and are swept into the west-bound hallway and out through the ' +
'airlock at the end. As you tumble out into the space, you think ' +
'to yourself, "If a Coconut Monkey screams in space, will a falli' +
'ng tree in a forest hear it?"'
'You hop on one of the alien'#39's head, and he looks as if he'#39's sudd' +
'enly awoken from a nightmare. He immediately turns the dial, whi' +
'ch shuts a large metal door at the end of the western hallway. T' +
'he rumbling sound of air getting sucked into space slowly abates' +
'. The aliens look at you with puzzlement. "Coconut Monkey," one ' +
'of them says, "why did you almost get us killed?"'
'You hop down to the south, and the passage ends in a small room.' +
' There'#39's a door on the far wall, but it remains closed. There'#39's ' +
'nothing to do here, so you hop back the way you came.'
'"Well, fellas, what do you think we should do?" you ask the alie' +
'ns. They look at you, and then at each other. One of them says, ' +
'"Perhaps the strange device we found will help us. It'#39's in the s' +
'outh room. We can'#39't read what the label says. Maybe you should s' +
'ee if it'#39'll help. I'#39'll open up the lock on the door for you." Th' +
'e alien presses a button, and then looks at you expectantly. '
'The south passageway ends in a small room with a door on the far' +
' wall. The door stands open, and you see a strange device standi' +
'ng in the middle of an even small room. The device has a single ' +
'red button on top, and a line of text written underneath the but' +
'ton.'
'With a start, you realize the text underneath the button is writ' +
'ten in Azure Libran, the native language of your home island in ' +
'the south Pacific, and readable only by Coconut Monkeys. You vag' +
'uely remember a life other than that of Coconut Monkey, but you ' +
'shrug it off as being the result of stress. The text says, "DEUS' +
' EX MACHINA DEVICE -- USE ONLY IN CASE OF HEADING STRAIGHT TOWAR' +
'D BLACK HOLE!"'
'Your pathetic attempt at doing the right thing was actually the ' +
'wrong thing, and now you can feel the pull of the black hole as ' +
'it rips the hull of the UFO apart. As you are pull out through a' +
' fracture into the vastness of space, you vaguely see debris flo' +
'wing toward the gaping maw of the black hole. Before the darknes' +
's overcomes you, you think to yourself "If a black hole is so po' +
'werful light can'#39't escape, how come I can see it?"'
'You hop high in the air, and come down on the red button with a ' +
'loud "thunk!" A bright light flashes, temporarily blinking you, ' +
'and you can feel the ship suddenly accelerate at incredible spee' +
'ds in the direction it was heading, straight toward the black ho' +
'le! You hear a roar suddenly envelop the ship and an immense tre' +
'mbling starts shaking the vessel. You'#39're tossed around like a ra' +
'g doll as the roar becomes louder, and the shaking becomes harde' +
'r. Suddenly there'#39's an explosion of light and color and you star' +
't to lose consciousness. But not before you think to yourself, "' +
'What next?"')
ParentFont = False
TabOrder = 14
end
object ShowList: TListBox
Left = 320
Top = 152
Width = 17
Height = 273
Font.Charset = ANSI_CHARSET
Font.Color = clWindowText
Font.Height = -9
Font.Name = 'Small Fonts'
Font.Style = []
ItemHeight = 11
Items.Strings = (
'1'
'1'
'0'
'0'
'0'
'1'
'1'
'0'
'0'
'0'
'0'
'1')
ParentFont = False
TabOrder = 15
end
object ondisk: TListBox
Left = 639
Top = 32
Width = 49
Height = 81
ItemHeight = 13
TabOrder = 16
end
object ondiskpaths: TListBox
Left = 639
Top = 40
Width = 49
Height = 81
ItemHeight = 13
TabOrder = 17
end
object loaditems: TListBox
Left = 639
Top = 48
Width = 49
Height = 81
ItemHeight = 13
TabOrder = 18
end
end